Each SPECIAL stat has their own associated cards, and each time you level up, new cards will be added to pick from (but not all categories get a new card every level). Restore more of your team's hunger and thirst when you eat or drink. Your running speed is increased by 20% when you have a pistol equipped. Your rifles have 10% more range and more accuracy when sighted. Gain 50 Damage and Energy Resistance while not wearing Power Armor. Shotguns now weigh 30% less and you reload them 10% faster. Players you revive come back with health regen for 15 seconds. Your rifles have 20% more range and even more accuracy when sighted. Your ranged sneak attacks deal 2.15x normal damage. Use the search to group cards by keywords like "heavy gun". Food in your inventory will spoil 90% more slowly. Gain 20 Damage Resistance while firing a heavy gun. Imprint & Privacy Policy. Your running speed is increased by 10% when you have a pistol equipped. These cards deal mostly in being able to maintain hunger and thirst, and avoid unwanted radidation. When you craft anything, there is a 10% chance you'll get double the results. V.A.T.S. When you craft anything, there is a 20% chance you'll get double the results. ... Auto-unlock skill 0 terminals and locks.+3 Lockpick and Hacking skills. Each SPECIAL stat can have up to 15 points. 40% chance to find extra aid chems when you search a chem container. Your rifle attacks have a 10% chance of crippling a limb. Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores even more Health and Hunger. Your stimpaks now also heal nearby teammates for their full strength. Eating human, Ghoul, Super Mutant, Scorched, or Mole Miner corpses restores Health and Hunger. Fallout 76 will have plenty of new changes coming to it during 2020.You can expect to see the first new Season coming to … Today we will be doing a fallout 76 review. To rank up a Perk Card in Fallout 76, you need to have at least two of the same Perk Card. Your punching attacks now do +15% damage. You pay 30% fewer Caps when Fast Traveling. Critical Hits now only consume 85% of your critical meter. Weights of all Chems (including Stimpaks) are reduced by 60%. In Power Armor, Heavy Guns gain excellent accuracy and ignore 45% armor. You are 25% harder to detect while sneaking. Gain a 12% chance to deflect back some of enemies' ranged damage (excludes PvP). Obviously, Fallout 76 allows you a lot of freedom in how you play, so your mileage may vary. Here, every surviving human is a real person. This perk card becomes available to you once your character reaches Level 5. Our Fallout 76 perk cards guide will run down all of the info you need to know. Once you put at least three points in Charisma, you'll have the opportunity to share active perks with the rest of your team. Hack an enemy robot for a 25% chance to pacify it. Your Power Armor breaks 40% more slowly and is cheaper to repair. Carry Junk to gain up to 30 Damage and Energy Resistance (No Power Armor). Your non-automatic rifles now do +20% damage. When … Show perks in You regenerate health for 5 seconds after reviving another player. Aim your gun at any Animal below you level for a 50% chance to pacify it. The weight of all junk items is reduced by 25%. SPECIAL perks are now determined by cards. Every point of Strength adds +3 Damage Resist (max 60 - no Power Armor). Your shotguns gain a 5% stagger chance and a 10% chance to cripple a limb. Below are all the known cards in the Strength section. You do not have to buy them with the coins, they are just neede to upgrade them. Gun bashing does +50% damage with a 10% chance to cripple your opponent. The Mysterious Stranger appears much more often in V.A.T.S to lend a hand. Radiation now regenerates more of your lost Health. You can now craft energy guns (Plans required). In Power Armor, Heavy Guns gain even more accuracy and ignore 30% armor. These cards deal heavily with increasing damage output, and being able to carry more of certain items. Gain +20 Max Health between the hours of 6:00 PM and 6:00 AM. Gain a +50% damage bonus for 2 minutes when a player revives you. Blood Packs now greatly satisfy thirst, no longer irradiate, and heal 150% more. Gain +9% (Max 54%) damage for 30 seconds per kill. Master Infiltrator. Guns break 20% slower and you can craft Tier 2 guns (Plans required). Gain a 18% chance to deflect back some of enemies' ranged damage (excludes PvP). Every point of Strength adds +2 Damage Resist (max 40 - no Power Armor). The Fallout standard SPECIAL stats return for Fallout 76, but the perk system is getting a major change this time around. Buying and selling prices at vendors are even better. Hack an enemy robot for a 50% chance to pacify it. Restore much more of your team's hunger and thirst when you eat or drink. lvl 75+ 0 Perk Coins to rank up (~0 levels). Guns break 40% slower and you can craft Tier 4 guns (Plans required). Join us today and help rebuild by posting your Fallout 76 Builds! Your armor breaks 30% more slowly and is cheaper to repair. Once you put at least three points in Charisma, you'll have the opportunity to share active perks with the rest of your team. Gain +1 lockpicking skill, and the lockpicking sweet spot is 10% larger. Nuka-Cola products are now three times as beneficial. Make your target receive 5% more damage for 5 seconds after you attack. The Mysterious Stranger appears more often in V.A.T.S to lend a hand. Using the best Fallout 76 perk cards for your playstyle will help you with the best Fallout 76 builds. Aim your gun at a creature below your level for a 25% chance to pacify it. Gain 1 Charisma for each teammate, excluding yourself. Lifelong combat training means automatic rifles do +10% damage. Gain 12 Damage & Energy Resist (max 36) for each teammate excluding you. While below 20% Health, gain +30 Damage Resist, +15% Damage, and +15% AP Regen. Perk Cards all have number ranks assigned to them, and some cards found in Card Packs have level requirements you may not meet yet. Gain improved health and limb regeneration while in your camp or workshop. Your chance to catch a disease from food is reduced by 60%. While sneaking, you never trigger mines or floor-based traps. Fallout 76 Sniper Perk Cards. The Blood Sacrifice legendary perk card is very much a team-focused perk. +30 Damage and Energy Resistance while sprinting (No Power Armor). You can now craft advanced Armor Mods (Plans required). Gain excellent Pistol hip fire accuracy and a +4% chance to cripple a limb. Upon unlocking a slot, a single legendary perk card can be chosen and fit into that slot, offering its bonus immediately. So one level 300 character=6 perk slots available on all characters. While below 30% health, gain a 15% chance to avoid damage. While below 20% Health, gain +40 Damage Resist, +20% Damage, and +15% AP Regen. Gain health regen between the hours of 6:00 AM and 6:00 PM. Your chance to catch a disease from food is reduced by 30%. has a 10% chance to refill your Critical Meter. Shotguns now weigh 60% less and you reload them 20% faster. 60% chance to find an extra canned good when you Search a food container. Weights of all Chems (including Stimpaks) are reduced by 90%. Players you revive come back with improved health regen for 30 seconds. Duration refreshes with each kill. Blood Packs now satisfy more thirst, no longer irradiate, and heal 100% more. The maximum attribute level is 15 fo… Your disease cures have a 50% chance to cure a disease on a nearby teammate. Each AGI point adds +1 Damage and Energy Resist (max 15 - no Power Armor). You hear directional audio when in range of a Caps Stash. You will unlock your first Legendary Perk Slot at level 50, and up to 6 slots in total at certain level milestones after that: 75, 100, 150, 200, and 300. edit: then you scrap perk cards you don't need for a … Your explosives detonate with twice the radius. Of course you can just choose one but the others stay in the list so you can pick them later if you need them. ☢️ Find all Fallout 76 Perk Cards in this Perk Card Database and in our Fallout 76 Perk Planner. Each perk card costs points in its SPECIALattribute to equip. You can disarm traps and craft advanced traps and turrets (Plans required). Perk slots are shared across all characters, each one can put in whatever perks you want for that character. and determines how well you can sneak. RUPусский. While below 30% health, gain a 30% chance to avoid damage. These cards deal heavily with improving rifle damage, detecting valuables, and picking locks. Your chance to catch a disease from food is reduced by 90%. Find all Perk Cards by their required level! ). Rads increase your chance to inflict 25 Rads with melee attacks. Your shotguns have even better accuracy and spread. Aim your gun at a creature below your level for a 50% chance to pacify it. Every kill in V.A.T.S. Your rifles ignore 24% armor and have a 6% chance to stagger. Gain 40 Damage Resistance while firing a heavy gun. In many ways, Fallout 76 is what you’d expect after playing the last Bethesda games in the series. Quickly regen radiation damage between the hours of 6:00 AM and 6:00PM. Your non-explosive heavy guns now do +20% damage. Luck determines your character's "recharge rate of Critical Hits" and the quality of items you find. Gain 10 Damage and Energy Resistance while not wearing Power Armor. Gain Pistol hip fire accuracy and a +2% chance to cripple a limb. Your punching attacks now do +10% damage. Duration refreshes with each kill. 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